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UV Render Problem

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Hello everyone,

I have a problem and I'm asking for your help.

I have a deformed mesh  and I created a black & white map based on one attribute. Then I apply the Color of the deformed point on a flat geometry.
Geometry, UV, Color are good, but the rendered UV from mantra is gray instead of black, like the following frame.

Do you have any idea how I could solve this. 



Thank you very much and good weekend to you


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