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Agent how to do a custom role animation

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Agent how to do a custom role animation


I'm doing a football field crowds

When I use Houdini's own asset to animate the characters

The animation is exported to the disk by agent.

But if I want to import a character animation from Max

I found that using agent to export the animation will be a mistake.

I checked the difference between the animation in the Houdini asset and the animation that I imported from the outside.

Found that the Houdini asset is provided with the character animation is a skeleton bound

But I'm not going to get out of the animation from the outside, so I can't get him out of agent.

I would like to ask you this kind of situation, how can I get my own role animation agent to my disk to use the crowdSource node to call it?


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