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crowds - inplace gate speed and locomotion

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Seem like there should be an easy way for the "locomotion" velocity of the current time sample (from that clip) to influence particle velocity.


I dont want to "Lock Particle Speed to Mocap" because I lose the ability to simulate the crowd. (correct me if Im wrong here)

With the "inplace" method I need the particles velocity to automatically adjust to the clips locomotive velocity at that time step.

I know there is a "Gate Speed" but what if the character changes locomotive velocity over the course of the clip?

Without this, it would be difficult to correctly blend between different states while correctly adjusting the particle velocity.


The "inplace gate speed" should be linked to the correct sample of the locomotive velocity rather than being a hard number.

This seems like a basic requirement.. am I missing something?

Anyone found a work around?


Edited by pgrochola

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