Jump to content
Jebbel

Memory Leak in White Water Solver

Recommended Posts

Hi guys!

 

I'm having problems with the Whitewater solver. My memory fills up and around 360 frames I crash.

I've read the following article about it: 

 

https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=37350&sid=c91c1025b83c0c6f7780e546ec4248d1

 

But I don't think this applies to my scene. I've written out the entire .sim sequence from my DOP network (I needed all the collision data as well) so all the fields should be there.

Just as a precaution I've loaded only the "surface" and "vel" fields via a dopfields import as my whitewater source. So that no irrelevant data is loaded into the whitewater sim. This seems to be working correctly.

No matter how I cache the White-water solve though...my memory always seems to fill up rather quickly and eventually crashes my houdini. the scene is rather large though...but I'm writing directly to disk.

 

Am I missing something? any comments or advice is, as always, greatly appreciated :).

Share this post


Link to post
Share on other sites

A side note: the same also happens when I use all the defaults directly from the shelf...

Share this post


Link to post
Share on other sites

SideFX has been able to reproduce my crash with this scene. So for now...it's a confirmed bug and it has been communicated to the developers.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×