Hi all,   I'm working with some pointcloud sequences captured from a kinect, and am struggling to get a usable mesh out of them.   I know that the standard procedure is to use the isosurface/particlefluid SOPs, but the changing pointcount obviously causes the topology of the mesh to change at every frame, creating that weird 'boiling' effect.   I've trawled my brain, as well as these forums for a direction to go in, but am still none the wiser.   Does anyone have any suggestions of how I