Jump to content

Recommended Posts

Hi everyone.

 

I have done this personal project to learn FLIP and ocean surface filtered by point velocity from flip.

If you have any comments please feel free.

 

 

Share this post


Link to post
Share on other sites

cool! 

I'm interested in your FlipFluidObject settings and your VDB Meshing settings :). This looks very clean and stable! Well done.

Share this post


Link to post
Share on other sites

Thanks a lot!

I almost left default in settings.

In FLIPFluidObject, I set the value of particle separation lower to get higher resolution.

It's similar way in VDB mesh settings.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×