Jump to content
Sign in to follow this  
houdini1987

spheres copied on points collision

Recommended Posts

Hi,

I am stuck in a weird problem for one of my project. In fact there are 2 problems:

 

1) I have a source from where points are emitting inside pop. Outside pop, using copy sop spheres has been copied on per point. Problem is spheres intersect each other when they collide. How to use collision in this case?

 

2) When points are emitted they tend to align with them selves so they look streamlined. How to break them so that they look little scattered not so much but little just to give variation?

 

Thanks. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×