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nico_venster

POP kill in flip fluids?

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Hello, I'm trying to kill particles from a flip fluid object that goes beyond a certain velocity (particularly in the +y direction).

I plugged a POP kill into the particle velocity input of my flip solver with an expression: dead = @v.y > 10;

No errors or warnings on the POP kill but its not working, am I missing something regarding the relationship between pops and fluids?

 

Thanks

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Turn on Reap Particles found on Flipsolver > Particle Motion > Behavior tab

 

 

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Another option (if you're emitting continuously) is to emit using a source popand a pop solver, then use this for flip particle velocities.

You can then use any pop nodes for flip.

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