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Ryuji

Baking shaders to UVs

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Hi, 

I've been trying for a while to render to UVs, but with no success. 

Rendering the constant shader to UVs works fine, but any other shader just fails (clay, stone, ect). Only the polygons that are seen by the camera get rendered, the rest is just black/shadowed. 

Any idea on why this is happening? 

Thanks in advance icon_smile.gif

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I am not understanding your question very well... could you post a hipfile?

Edited by bluciensky

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Guest tar

also H15 Sneak Peak showed PBR Texture baking - it should be out in about a week.

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Hi, sorry for the late reply.

 

Thank you fathom, that's what I was looking for^^

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