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Flip fluid from object change the original mesh

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Hi everyone!

I have done a melted simulation that works perfect using flip fluid from object. The problem that I have is that the mesh of the original object change. I want to melt a perfect cube, but the corners are smoothed. 

Is there a way so I can melt the original mesh in high resolution?? 



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If you want perfect edges, I would split the sim using the viscosity as a measure of what to keep/delete, then combine that with the original mesh using VDB combine in the fluid meshing context.

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