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Damo

smoke for comet

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In my scene I have a comet which is flying over a city. I'm having trouble getting the smoke from the pyro to stay on the path the comet passed on rather than flaying out. 

 

The smoke from a comet in my mind stays on the original path the comet took, but I'm having trouble getting this effect. 

 

How can I 'narrow down' the smoke trail?

 

post-3473-0-91325700-1444609117_thumb.pn

fireball_1.hip

Edited by Damo

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Guest tar

You can reduce the 'Scale Velocity' in the /obj/Comet_Core_Fire_DOP/source_fuel_from_Comet_Geo to something like 0.1. That will keep it from spreading.

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great this is more like it. Now to rework my shader. 

 

Thanks. 

 

 

post-3473-0-36609000-1444646847_thumb.pn

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