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(solved, I was dumb) POP advect by volume has no effect

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The idea was to test some stuff with POP advect by volume, but I ran into an issue where it seems like I cannot make it work. I've got no idea, so maybe anybody here can help me. 


Here's what I've done:


Particles are seeded into the fluid sim's density and then they are supposed to get advected by the POP advect. Deactivating it gives me the exact same result as activating it. When I just use the fluid emitter's density in order to seed the particles, the result is the same (no effect from POP advect by volume). It might be a simple issue, but I'm not getting behind it, tonight. There are velocities present (at least that's what the visualisation tells me) and even setting force scale to some nuts values, like 100, gives me no result.


So any help is very much appreciated.






Edited by Phlok

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you are not sourcing any points, what you see is just guide


set Emmision Type in source_first_input to All Points instead of Scatter Onto Surfaces (as inputs is just points)

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