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michaelb-01

Volume preservation (eg fStretch)

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Just curious if anyone has recreated fStretch or similar a volume preservation method inside Houdini?

 

fStretch -

Softimage version - 

 

Are there any papers on this sort of thing?

 

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Thanks for that, i'll definitely check it out.

 

I was hoping for a solution using vex/vops ideally, or at least the basic methodology around the process? (I haven't watched those videos yet so he may well explain it..)

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