Jump to content
Strooja

How switch active attribute in dop

Recommended Posts

Hi Guys

 

i have a simple scene. I have a fractured object and i set the active attribute to 0 . A sphere fly through the fractured object and every touched pieces switch his active attribute to 1. In sop it works fine.But the problem is in dop nothing happen. So no piece fall down. I tought it works with  "Overwrite Attribute from Sop".

 

 

What do i wrong?

 

I hope you can help me

 

Thanks in advance

Share this post


Link to post
Share on other sites

Lay down a sop solver and hook it up to the presolve (middle input) of your rigid body solver. put the method of making the active attribute to 1 in that sop solver. Hit play and it should be fixed. The problem is that dops does not read information from sops every frame. That is what the sop solver is for. 

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×