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Deform Rbd sim

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Hi every body

Please help me and tell me how i can make this effect in Houdini ?!

 

Exp :

If you can, send to me a sample of Houdinifile( hip file ) of this effect ,

I really appriciat you

If every body help me ..

 

eamil : amincgi@gmail.com

Since houdini14, you can initial object as deform active object, use deforming active to drive simulate.

I will post a simple example.

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hi man  ,

 

if the point  is other ways  ,or other motion , this approach may not be very good,

 

I have a very good way here,.and can help you easily to do this deform sim  ,add me qq 854067387  or give me a email! ;)

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hi man  ,

 

if the point  is other ways  ,or other motion , this approach may not be very good,

 

I have a very good way here,.and can help you easily to do this deform sim  ,add me qq 854067387  or give me a email! ;)

 

Hi

If you can, send to me a sample of Houdinifile( hip file ) ?

 

 

thank you so much

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could u help me :unsure:

no good work .

i need a flexible effect

Actually i came up with a better solution you can have a try.

Ray the fracture points to the static origin surface by xyzdist.

Then use primuv transfer the P to the moving surface.

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Actually i came up with a better solution you can have a try.

Ray the fracture points to the static origin surface by xyzdist.

Then use primuv transfer the P to the moving surface.

Could u send me a hip file ? please !

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My deforming char progressive fracture test

Hey guys I just wanted to say thanks to you all for this info and on one or two other odf threads regarding this too. This effect is something I've been wanting to do for ages and I'm so chuffed that I've not only done it but with a bit of head scratching I actually understand what's happening.  I was having issues at first but it turns out I was missing a bit of vex to deactivate deforming parameter in the sop solver.

The tokeru.com wiki is my new font of knowledge now!!! Thanks! :D

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