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RyanReignRuiz

use bgeo to add subdivs to low poly RBD packed object after cache

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Hello,

 

QUESTION:

How do I use the .bgeo to create new geometry for rendering?

 

I've created an AutoDopNetwork with boxes falling on others boxes (Jenga Tower) using RBD Packed Objects.

At the object level for the geometry, I've used the copy node, connectivity node, and partition node.

For every block used in the copy node, the partition node created 57 individual groups (block_$CLASS) for each block of the Jenga Tower.

I cached everything to disk, then wrote out .bgeo files for the tower geometry.

 

Currently, I can read the .bgeo file and attach a new material, however I CANNOT add subdivisions or bevel the geometry.

Currently, I added the pink clay shader.

Attached is screenshots and my project with all files.

 

Thanks,

Ryan

 

post-10599-0-52937100-1450076523_thumb.p

post-10599-0-35813000-1450076529_thumb.p

post-10599-0-93430700-1450076533_thumb.p

post-10599-0-83620200-1450076538_thumb.p

jenga.zip

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Hello,

 

QUESTION:

How do I use the .bgeo to create new geometry for rendering?

 

I've created an AutoDopNetwork with boxes falling on others boxes (Jenga Tower) using RBD Packed Objects.

At the object level for the geometry, I've used the copy node, connectivity node, and partition node.

For every block used in the copy node, the partition node created 57 individual groups (block_$CLASS) for each block of the Jenga Tower.

I cached everything to disk, then wrote out .bgeo files for the tower geometry.

 

Currently, I can read the .bgeo file and attach a new material, however I CANNOT add subdivisions or bevel the geometry.

Currently, I added the pink clay shader.

Attached is screenshots and my project with all files.

 

Thanks,

Ryan

 

your geometry represented as a point

use unpack node after file

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