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Bounding Prim

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I was poking around with some stuff the other day and came across a nice way to calculate the local axis of a cloud of points.

Problem is I can't think why it would be useful. :(

Still that never stopped me before :P so I coded it up into a way of creating bounding boxes for off axis objects. I think it has limited applications but it's of acedemic interest and you never know it might be good for something I can't predict, so here it is....


For those of you who are interested it uses eigenvectors to calculate the best axis for a cloud of points. Eigenvectors are a big topic, and I have to admit I don't fully grasp them myself, so for a full explaination of them I suggest "Google". Or maybe another enlighten soul on this list can explain them...... :)

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