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two way pack and cloth workflow ?

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I'm currently searching a way to make pack and cloth interact together. I know it's not possible out of the box, but I'm trying to find a workaround to make this work.


Any workflow or ideas.


Until now, I I've created a pack object, import it back in sop, unpack and source it with deformed geo in my static object which give me one frame delay with the pack simulation, it is also really slow and there is no interaction done by the cloth on the pack object.


What would be nice, is an implementation of the bullet cloth and rope in houdini bullet solver... I ask an RFE, but no development on this side.



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