opus2761 0 Posted February 11, 2016 (edited) Hi there, I have copy stamped 10 boxes on a grid, and I'd like to import them into Maya and assign them randomly with 5 different textures. What would be the best way to do this? I am thinking to create an attribute for each box, and then map this attribute to UDIM in maya. I wonder how I can access this attribute in Maya and map it to UDIM? Or is there a better way to achieve this? Any help is much appreciated!! TTB Edited February 11, 2016 by opus2761 Share this post Link to post Share on other sites