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access an attribute for UDIM in maya

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Hi there, 


I have copy stamped 10 boxes on a grid, and I'd like to import them into Maya and assign them randomly with 5 different textures. What would be the best way to do this? I am thinking to create an attribute for each box, and then map this attribute to UDIM in maya. I wonder how I can access this attribute in Maya and map it to UDIM? Or is there a better way to achieve this? 


Any help is much appreciated!! 



Edited by opus2761

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