Jump to content

Matrix in wrangle SOP


reyan

Recommended Posts

trying to shorten the code more and more.... like this:

matrix3 m = set(v@tangentv, v@tangentu ,@N);

float angle = @Time;

vector axis = @N;

 

rotate(m, angle, axis);

@orient = quaternion(m);

 

and even more shorter like:

 

float angle = @Time;

vector axis = @N;

@orient = quaternion(angle, axis);

 

 

this should work right?

but @orient strangely shifts when the geometry deforms.

don't know why!

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...