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Visualizing different UV sets

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Is there a way to have OpenGL use a different set of UVs than the default "uv"?  (Yes, I know I can do an attribute rename, but that's not ideal for our pipeline.)

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you can use Layer SOP to switch among multiple layers of an attribute


so if you have uv, uv2, uv3, ....

changing the layer will use different uv attribute for the viewport according to the current layer

similarly nodes like UV texture would create corresponding uv attribute accordingly based on current layer

the attributes are not being renamed by switching the layers so it may suit your needs, unless you require different names than uv, uv2, uv3, ...

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