Jump to content

Layering simulations in Houdini

Recommended Posts

Hello All,


I was wondering about how layered effects in Houdini would work.

Example: a statue destruction sim with a smoke sim for the dust.


Would you do the dust in a separate Houdini file or layer or all in the same one? Basically where do you start with more complex effects like this?


Thanks in advance! :D



Share this post

Link to post
Share on other sites


Take a look at that tutorial for a nice breakdown of elements and how to composite them all together.

The easiest thing to do would be to do the destruction sim and then the dust based on the destruction sim in the same file. That way it is easy to go back and forth. To get complete control in the comp, I would render each element separately though.


Edited by rbowden

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now