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boby

import ray: how to?

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Hello,

 

I'm trying to build something similar to this : http://forums.odforce.net/topic/19041-pbr-rayswitch/

I try to avoid inline code as import ray node is now present (at least in H15, maybe in some older version)

 

My issue come from the ray import node. It always return me an error 'call to undefined function 'simport''. The import surface variable node raise the same error if it can help..

 

Am i using it wrong?

 

Thanks !

 

Edit: I may be in the wrong section (maybe rendering is more appropriate). Don't hesitate to move it !

rayImport.hipnc

Edited by boby

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that node is coded improperly, i think.  "simport" is to pull data from a surface shader into a fog/light shader....

 

 

it should be "rayimport" instead.

 

 

looks like a bug.

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fathom, you're right, i reported it 2 days ago.

Good news is that it should be fixed in the upcoming .423 version

 

Thanks sidefx support !

 

Edit : Just checked .423. Ray import works perfectly !

Edited by boby

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