Valentino 1 Posted March 28, 2016 Hey guys, Any idea how to approach this procedurally?I would like to create a VOP that takes any polygon and creates the stitches and this patchwork on it. I will be experimenting on this and if i figure out a solution i will post it here. Any ideas are welcomed Best Regards, Valentino Share this post Link to post Share on other sites
konstantin magnus 1,163 Posted March 28, 2016 Hi Valentino, good topic! I solved some of it on SOP level. Keep us updated with your VOP solution! seams.hipnc 3 Share this post Link to post Share on other sites
Valentino 1 Posted March 28, 2016 WOW! Nice approach. mine is really messed up at the moment. I am experimenting with a vop shader. I also have an individual model in here, just in case i dont figure a procedural way (just to show to my boss ) Paidikos_Rouxismos_160328_v01.hip Share this post Link to post Share on other sites
Valentino 1 Posted March 28, 2016 oki i modified your solution a bit based on what i am after and this is what i reached so far Paidikos_Rouxismos_160328_v01.hip Share this post Link to post Share on other sites
f1480187 796 Posted March 28, 2016 Here is my contribution to your scenes. patchwork.hipnc 4 Share this post Link to post Share on other sites
Valentino 1 Posted March 29, 2016 Here is my contribution to your scenes. patchwork.png This looks awesome! I cant get it to work on mine however. It seems the error is on the primitivewrangle1 on the variable M_TWO_PI, when i changed it with (2*3.1415) it seemed to worked but the shader doesnt render correctly like yours. Could you shed some light on the case please Share this post Link to post Share on other sites
f1480187 796 Posted March 29, 2016 This is unusual for Houdini being unable to find standard math.h library from $HH/vex/include folder. Anyway, that just 2 * pi, you are right. I used standard Principled Shader's "Blue Cloth" preset with one of the fabric textures from SESI website as the color map, enabled noise displace, rendered in some random daylight HDRI. Just to show how UVs works. Maps are super heavy and setup is quite default, so, I didn't save this stuff. Share this post Link to post Share on other sites
Valentino 1 Posted March 29, 2016 This is unusual for Houdini being unable to find standard math.h library from $HH/vex/include folder. Anyway, that just 2 * pi, you are right. I used standard Principled Shader's "Blue Cloth" preset with one of the fabric textures from SESI website as the color map, enabled noise displace, rendered in some random daylight HDRI. Just to show how UVs works. Maps are super heavy and setup is quite default, so, I didn't save this stuff. yeah i found it weird too. anyway i downloaded houdini 15 and didnt have that error. here is the first result I LOVE THIS COMMUNITY 1 Share this post Link to post Share on other sites
konstantin magnus 1,163 Posted January 6 Another variant using some more recent nodes. 00_patchwork.hiplc 9 Share this post Link to post Share on other sites
Librarian 846 Posted January 6 20 sec to render I'm happy in 19.383 maybe in new version its faster gonna try. Thanx @konstantin magnus Share this post Link to post Share on other sites
Howitzer99 23 Posted January 7 Thanks Konstantin, great update to this method. 1 Share this post Link to post Share on other sites