reyan 2 Posted April 15, 2016 Hello guys,i'm breaking my head on a problem, that probably is very easy to solve.I have a FBX of a character in TPOSE, and i want transfer the point order from this FBX to an Alembic animation of the same character.The only stuff that i can use for transfer is the uv that are exactly the same. The topology is the same. So basically i want transfer the point order based on UV, is that possible ?Thanks in advance Share this post Link to post Share on other sites
Skybar 360 Posted April 15, 2016 Have you tried the Match Topology SOP? Share this post Link to post Share on other sites
fathom 81 Posted April 16, 2016 if the uv's are point uv's (as opposed to vertex uv's), then you could so something like this in a point wrangle: int handle = pcopen(1,"uv",v@uv,1,1); v@P = pcfilter(handle,"P"); plug in your tpose into input 1 and the alembic into input 2. the tpose should then animate like the alembic. Share this post Link to post Share on other sites
reyan 2 Posted April 18, 2016 It works, thanks guys! Share this post Link to post Share on other sites