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Imagine I have HiRes 3d model with some kinda sophisticated UV mapping

(similar to ones created with UV Unwrap SOP).

Converting the model to LoRes with PolyReduce SOP is killing

UV coordinates since PolyReduce doesn't takes into account

the texture coordinates' seems.

Is there any other technique to translate HiRez -> LoRez

with UVs kept intact?

I'll also appreciate simple step by step tutorial

on TextireBaker (mantra -u) usage. (Jason!?:rolleyes: )

For example if I have a 3d model with UV coordinates already assigned

and per point attribute "MyColor" - how can I upload such attribute to texture?

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