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Nashrat Shahi

How to influence normals?

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how do you want to influence them? What should they do?

Without knowing that I would say definitely use SOPs, maybe one Point VOP or Point Wrangle will be enough

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Thank you for replying.....

Actually one object is static and another one is moving around the static object....so i want to know how could the position of moving object influence the normals of static object like its following the motion of moving object....???

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here is an example (Point Wrangle):

string obj = chs("obj");
vector objP = ptransform(obj, 'space:object', {0,0,0});
@N = normalize(objP-@P);

ts_point_N_to_obj.hip

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Tomas I have tried point wrangle  its working....Can you tell me plz if i want to do the same thing by using vop sop what should i have to do???????

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