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yongbin

How to create blobby shader in houdini.

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Hi all,

With given points, how could i render it like blobby object?

Could I make blobby shader with material node or cvex shader?

Or maybe in HDK?

Thank you.

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you could just use a copy sop and copy metaballs to the points. if you only want to see this at rendertime, leave the display flag on the points and ctrl click the copy node

 

kf

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Thank you for the suggestion, kungFu.

Unfortunately, I want render lots of points. (flip fluid, at least 10 million),

I observed it's quite slow to render that amount of metaballs.

But maybe I'm wrong.

I don't know there is any advantage when I use shaders over metaballs.

Do you know about it?

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I would also be interested by this.

In Mantra i'am afraid you will have to code your own shader.

Find a SL or GLSL implementation and translate it to vex might be a starting point.

 

This is a nice GLSL ex :

https://www.shadertoy.com/view/ld2GRz

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Hi, sebkaine,

Thank you for the site. It looks great!

 

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