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Anyone have this strange problem exporting particles from Houdini to Maya?It doesn't happens on all frames,its just sort of random,some frames render fime if you turn off snapping in timeline and scrub,weird. 

The render engine its Arnold,i know there is a way to carry the v information in 

vertex to Maya

But this its the only way to avoid this issue?

The particles are geo after a copy operator,nothing fancy

Alembic.JPG

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I don't know this specific case, but usually building a hda and opening that inside engine in maya works best. 

Usually you can then create an Alembic from that in Maya. 

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Thanks!its an issue with the shutter,if i export and choose start frame in Arnold it renders fine,if i choose "center of frame" or "end frame" it fuck ups again,im exporting 4 samples from houdini and 0-1,Arnold works in 0-1,maybe something with

the alembic rop.

Well i think solved,if i export with 0.5 to 1.5 in the Alembic Rop it works with center of frame.

Edited by georgeivan

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