Yassine 0 Posted May 21, 2016 Hi everyone, I have an RBD packed object with an active attribute switching on over time. I also have initial velocity assigned to the packed fragments, but the RBD Packed object won't read it unless the piece is active on the first simulation frame. How do I make my pieces to read the velocity once activated over time? Thanks for any help! Share this post Link to post Share on other sites
Yassine 0 Posted May 22, 2016 Got it, thanks Matt, that's what I needed to understand! Share this post Link to post Share on other sites