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3D Game of Life

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The compilation of my experiments with three-dimensional Game of Life with synthesized sound.

 

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I like the walking person best.

Was that done with some kind of trailing geometry that you scatter points into and fed to your 3D life algorithm?

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12 hours ago, Atom said:

I like the walking person best.

Was that done with some kind of trailing geometry that you scatter points into and fed to your 3D life algorithm?

The entire cellular automaton done in volume CVEX context and simulated using Solver SOP.

First I create the volume containing initial environment. It can be random soup (first example) or carefully constructed shapes to achieve determined result (gliders and blinkers and its collisions). Then I extract exact positions of living cells to point cloud.

To get large shapes (bunny) I multiply random soup by the volume generated from shape geometry. If the shape is animated (walking guy) I also add the changed volume to the life environment at each iteration.

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Oh that's lovely! I'm a big long time fan of cellular automata.

Are you doing your steps in VEX or Python? or SDK?

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On 31.05.2016 at 6:32 AM, kleer001 said:

Oh that's lovely! I'm a big long time fan of cellular automata.

Are you doing your steps in VEX or Python? or SDK?

It's only VEX. I wrote a CVEX operator for Volume VOP.

Here is otl and sample hip.

Enjoy.

life3d.7z

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