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alican

Knitting in Houdini

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Hi Alican,

I've also a problem to render this. I attached a material (mantra surface) to the knitting obj. And switched on 'use point color'. in 'attribvop11' in map i put the correct path to the texture. But this is the result. What am i doing wrong?

Knit.png

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hi, Is the download link broken or is it just me?

thanks!

EDIT: sorry, it was me. all good!

Edited by habakuk

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hey guys. I know this is old. but i can't get it done with another input geometry. even a simple sphere is not working. i don't get it that there have to be 2 input geometries with (different?) uv maps either. can someone explain the example to me, how it would work with a simple sphere? do the polygons really need to be squared? and how do i do that within maya?

 

//edit. i found the solution. it's mandatory to model the object it very nicely, try to avoid any points, where more (or less) than 4 polygons are shared (so no remeshing!). and then within mayas bonus tools theres a nice UV auto-unwrapper. check uniform faces/proportional scale, to get squared UVs. 

Edited by fortysix

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Hi fortysix, the hip file is just a prototype that works with the embedded model. If you want to use it with another model there is bit of prep work to be done. There is a nice example Alexander Weide did by using this hip file but yeah its not a plug your model and thats it type of solution.  You need to dig it in a little bit unfortunately. Also some parts might have been over complicated than it should...

 

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Hi,

thank you for the submission!!

I can't find the "ClothBPointOrder.obj"

 

Nems

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Maybe it's me, but I can't get it to work...

The files "ClothB.obj" and "ClothBPointOrder.obj" are missing for me, so I can't even get past the first node for some reason.

Could anyone upload those files?

Thanks,
--Markus

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Would you ask some questions? How to render the cloth making of a lots of curvers? Thank you very much.

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Thanks for sharing the file. My eyes are watery after looking at the nodes.
I think I just need to stick with the basics for now.

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