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Fixing overlapping geometry after sweep


mikenon

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It depends how flexible you want the system to be, but a first easy approach would be to.

1-Sweep a line first

2-use triangulate 2d on that shape. this way you'll get rid of the overlapping polygons.

3-extrude the shape in the Y axis to give thickness

 

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Thanks - Is there a way to do this that maintains enough flexibility so that the whole curve could still bend in 3 dimensions? Also, for the Triangulate2D solution, what options do I use? Every combination I tried on the model attached from original post just creates a large triangle with the swept path as sub-portions of the mesh.

Edited by mikenon
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On 6/10/2016 at 6:24 PM, mikenon said:

Thanks!. Im still hoping for a way to fix overlapping polygons in general. But your solution works well for this case. Thank you.

PolyExpand2D is a great leap in the right direction, this is not a trivial issue to fix :P.

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On 10. Juni 2016 at 6:24 PM, mikenon said:

Thanks!. Im still hoping for a way to fix overlapping polygons in general. But your solution works well for this case. Thank you.

Imho you should rather develop modeling workflows that dont lead to overlaps than expecting software to magically fix bad topology. ;)

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