Jump to content
anthonymcgrath

converting a "long hair" fur simulation into some polygons for export

Recommended Posts

Hi all i'm fairly new to houdini and still learning the ropes somewhat.  I hope you can help me a little bit with this issue here?

I have a simulation of some long hair attached to a character (inspired by a fantastic Method Studios video.. so sue me hehe!)

anyway i wanted to be able to convert the nurbs curves that are created to some geometry - simply cylinders or a tapered tube perhaps then export out that geometry for rendering in maya perhaps.

is there a way to do this?  I cant seem to dive into the fur network and add any kind of 'physical' polygon geometry that i can export.

So my next thought was create a new network and bring in the geometry to that and convert it or perhaps use a copy node and deform a tube down the curves, but again i cant seem to suss that one out :/

does anyone have any ideas or suggestions for me please?

thanks
anthony

 

dad_dance.JPG

Share this post


Link to post
Share on other sites

polywire_on_create_fur.jpgHi ,

Dive inside the network and use a polywire.

Like on these Guides , Got to be somewhere ?

 

Mangi

Found it, inside "create_fur"

 

Cheers

 

 

polywire.jpg

Edited by mangi

Share this post


Link to post
Share on other sites

hey thanks for your reply - jumped up early to have a go at this and found the node in question - annoyingly though it throughs up this problem.  I did a google search and tried removing and renaming my houdini folder in my docs and settings but still no joy :/  bit frustrating lol

prod_perm.JPG

Share this post


Link to post
Share on other sites

i read that houdini doesn't like being installed in the usual windows program files blah yada because of all the spaces so i re-installed it to C:/houdini - still no joy harrumpf heh!

Share this post


Link to post
Share on other sites

you have to "unlock" the fur node - currently it is locked - to prevent changes

just RMB on it and select "Allow Editing of Contents

Share this post


Link to post
Share on other sites
1 minute ago, michael said:

you have to "unlock" the fur node - currently it is locked - to prevent changes

just RMB on it and select "Allow Editing of Contents

hi Michael - i am right clicking on the fur node but there isn't actually an "allow editing of contents" option ?  :/

Share this post


Link to post
Share on other sites

well i sort of found a workaround - i created a new box, dived in removed the box geo, dropped down a dopimport and then connected a polywire to that and it seems to work!

I'm a bit frustrated i cant seem to suss out the other method though - weird because i am fond of googling and searching for answers before jumping on forums asking for help and i couldn't find the "allow editing of contents" option at all - i even re-installed the software and removed my c/documents/houdini folder too.  Hopefully i'll suss out the answer

edit - i wanted to be able to keep the fur using nurbs curves as opposed to polys, so between the dopimport and the polywire i dropped a convert node in that converts nurbs to polygons and now i can change the resolution and tighten it up easily.

 

dopImport.JPG

Edited by anthonymcgrath

Share this post


Link to post
Share on other sites

weird - I drop down a grid, add fur, RMB the grid_fur node and I see the option...you don't?

 

RMB_furNode.png

Share this post


Link to post
Share on other sites

Nope. No such option weirdly!  I am on houdini 13 tho which I know is an earlier version but there's enough in there for me to mess about with right now!

Share this post


Link to post
Share on other sites
17 hours ago, anthonymcgrath said:

Nope. No such option weirdly!  I am on houdini 13 tho which I know is an earlier version but there's enough in there for me to mess about with right now!

ah well...

I just tried it with Houdini 13.0.803 and the option is there

RMB on the fur Object Node and it's way down in the bottom section.

I really really recommend upgrading to 15.5

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×