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Jordan Walsh

Fog Volume rendering

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Just wondering what the most efficient way of rendering fog volumes with area lights inside them, like below.

Seems raytracing is about twice as quick as pbr but I find it difficult to get rid of the noise in the very bright areas around the light. 

Anyone got any good trick for this type of thing?

 

 

volumefog.jpg

Edited by Jordan Walsh

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I've always wondered fsimerey - do the edge mattes line up between Mantra's various render contexts ok? ie there's no difference in edge interpretation between the modes?

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