Vorkosigan 3 Posted June 23, 2016 hello, I am driving scale value through a Cd attribute to populate Geo along an object (the one having a ramp bitmap / ramp) and I basically need to get those bitmap / ramp RGB value in my Cd at the end of the pipe before my copy node. I succeeded with a basic paint node but I am stuck with the bitmap / ramp approach. So to make it simple, the Paint node doesn't do a clean enough job for me, too messy in the look it gives me. Any tips and help would be more than welcome. Thank you, Tanguy Bodivit brush.7z Share this post Link to post Share on other sites
f1480187 765 Posted June 24, 2016 Here both map and ramp ways. uv_ramp.zip 1 Share this post Link to post Share on other sites
Vorkosigan 3 Posted June 24, 2016 Fantastic, thank you so much, I will learn quite some great stuff from your workflow, thank you for sharing, Tanguy Share this post Link to post Share on other sites