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Spike

Pop Attractor

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Hi,

i want to use the pop attractor so that particles follow along a curve - but somehow they just start at the beginning at the source and go directly to the end of the curve - i resampled the curve and adjusted point attributes but it doesnt change anything.

In the attachments you can find the file.

Hope you can help me - Thank You

attractCurve.hip

 

ps: furthermore in the attractor of the old pop network i had much more possibilities of adjusting attributes: roughness, turublence frequency - where did these options go - or do i have to use a vop pop instead

Edited by Spike

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7 hours ago, Farmfield said:

Use the curve force - but you have to add the edge force for it to work. :)

 

curve.force.hipnc

thank you very much for ur answer!

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If you check my Vimeo, I got some examples (with included scene files) using custom velocity fields, that is usually an even better solution as you really can control particle movement 100%

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