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Constant shader not reading Alpha attribute

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Hey guys,

I'm having an issue where the Alpha displays properly in the viewport but doesn't work when rendered.

I've done this before, just a simple Constant shader, and it always worked.

Here is what it looks like in viewport vs render:

Capture6.JPG

I looked at other threads and none of the solutions work in this scene. Here is the scene file:

0007_odforce.hip

Thanks!

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It works now, I haven't investigated further but there seem to be two types of constant shaders? I applied the other one and it's good now.

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