Hello everyone!
I have attached a scene with a simple setup. This is a result from a rbd sim. I would like to run a flip simulation from this geometry but first I need to find a way to make the original geometry blend with the mesh of the fluid simulation.
The idea is to get a smooth transition between the geometry itself (with shaders and textures) and the polygons from the particles.
Any ideas how I could achieve that?
Thank you
blend_test.hip