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squardis

fluid driving rbd/bullet?

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Hi, Im trying to let a fluid drive my rbd/bullet object but it just doesnt work.

Never did this before. Does anyone have a quick example?

tried multisolver, merge Left input to advect right, ...
Just a simple smoke shelf and object would be enough as a example.

 

Like particle advect, but with geometry.

THNX alot

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I don't know if i understood your request right, but if so i believe i did something similiar. I wanted to have an object driven by the fluid sim (in my case a beach ball floating on the water)  but i had already simulated and meshed the water. So i used the FEM system for the beach ball and the mesh water was the collider.

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well, I meant to drive a fractured geo by a explosion fluid (No gravity)

I can send you the file but for test purposes

1. -> sphere .... -> explosion shelf 

2. fracture a object and let it move by the fluids

 

@zaken7 I will look at it right away thnx

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