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Can current GPU renderer's match realism of CPU renderers like Maxwell?

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As much as I am sold on the improved performance of Octane and Redshift (assuming you have a decent gpu) I am highly doubtful they can match the 'high realism' of renders like this one by Maxwell

 

http://www.tonifresnedo.com/maxwell-render/rendl-rossy-lamp/#/gallery_2663/2

 

Any experienced Redshift or Octane users care to chime in?

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This has nothing to do with the Render though. Its all about the artist. Maxwell, Redshift, Octane, Vray, Arnold are just tools, some of them are faster than others, different settings, some of them unbiased, biased, etc. If you have a good eye for compositing and lighting overall you have good starting point. 

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yep - don't worry about these questions until you have a basic grip of the fundamentals - you're at year one, these renders are made by masters; think 4 to 10 years experience most likely.

You can learn on any renderer, the GPU ones will allow quicker iterations and thus faster learning.

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7 hours ago, eco_bach said:

As much as I am sold on the improved performance of Octane and Redshift (assuming you have a decent gpu) I am highly doubtful they can match the 'high realism' of renders like this one by Maxwell

 

http://www.tonifresnedo.com/maxwell-render/rendl-rossy-lamp/#/gallery_2663/2

 

Any experienced Redshift or Octane users care to chime in?

There's nothing stopping you from making images like that in any rendering package out there right now. In fact you'd be better off with many of the others because from looking at these images, I'm guessing here that Maxwell is using either a Blinn or Beckmann specular model instead of the much better looking GGX distribution model.

Those pics are 49.5% good texturing, models, and lookdev...and 49.5% good lighting and compositing. The other 1% is down to the renderer you've chosen.

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