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fencer

VDB grow

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Looking the way to make this beauty

I did some setup, but unfortunately, I'm loosing something important because I can't make the same or close shape, I mean thin and long.
My setup is working for shapes like corals - massive, expandable, cone....
Thanks for any advice, the scene is below.

 

 

grow_v001.hip

Edited by fencer
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1 hour ago, fencer said:

Looking the way to make this beauty

I did some setup, but unfortunately, I'm loosing something important because I can't make the same or close shape, I mean thin and long.
My setup is working for shapes like corals - massive, expandable, cone....
Thanks for any advice, the scene is below.

 

 

grow_v001.hip

Thats cool.

I would consider doing that with particles, meshing and noise. To me it looks almost like the melting/lava tools, but with dumb particles.

*edit.. Did read at vimeo now and there is no particles involved.

Edited by mawi
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- found one mistake with extrude and the future winding
- improved normal calculation, growing more stable now

grow_v002.hip

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If you change the direction limit from a constant to the dot of N and a field, you can groom the shape of your structure.

grow_v002-1.hip

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