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FEM object to stay rigid

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How do i make a FEM object stay in air like its static but also take a punch and deform like its (Rigid) affected to gravity.

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hi - after you've set stuff up try adding a group node after the solidEmbed node (should go between the dopimport node/s) ...call it something like noJiggle in the group name (mine is jiggleA) ...and perhaps use a bounding sphere to contain the points you DONT want to move.  these points will be pinned

group01.JPG

 

now in the autodop drop in a target constraint node at the bottom.  Point the "constrained object" to your fem mesh (circled in pic below) and then in the "constrained points" slot type in the name in your group name (jiggleA for me)

group02.JPG


now you should find that your object is pinned in the air but the other bits (in my case the tendrils) are loose and FEM'y  :)

 

 

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excellent - glad it worked and this is my first time on here my hou advice has been useful lol! :)

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