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girtab

Particles simulation

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very good..I have been trying to get that look..

Did you use a constant shader or surface shader with low opacity?

would you mind sharing your pscale/ particle count also?

thanks!

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thank you Yon ! :D

For the shader i used a Material Shader Builder,

i have scattered my emitter in 50000 particles (for only one mirror, in total i have 200000 particles ) but i dont have change the pscale of the particles

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