lyansart 2 Posted September 18, 2016 What is the difference between creating the name attribute in the voronoi fracture, or later in the assemble? Share this post Link to post Share on other sites
reelinspirations 2 Posted September 20, 2016 Not sure if there is any difference. I also couldn't find anyway to NOT create the name attribute in the voronoi fracture. I ran a test using an attribute wrangle to create an attribute called oldname and assigned it the value of name before the assemble, and they were the same, which is what I thought would happen. Share this post Link to post Share on other sites
davpe 188 Posted September 20, 2016 there is no difference. you can disable creating the name in voronoifracture node (attributes tab > Create Name Attribute) Share this post Link to post Share on other sites
Yon 80 Posted September 20, 2016 A common fracturing technique is to do a basic fracture, then use a for each loop for each piece with one point feeding a voronoifracturepoints. This gives you the ratio of small bits to larger chunks. The name attribute from the first fracture and the second one will be mixed afterwards, this is a case when you need to create a new name attribute from the assemble SOP. Share this post Link to post Share on other sites
lyansart 2 Posted September 24, 2016 Thanks everyone, now it's more clear! Share this post Link to post Share on other sites