Jump to content
Rence

Invert Collision Normals FLIP

Recommended Posts

Hi guys,

I am relatively new to Houdini and would just like to know if there is a way to fill a mesh with a flip fluid. Now I don't mean a glass (open mesh) I am talking about a closed mesh (block of chocolate) 

I am wanting to have a source emit the liquid and then "fill" the chocolate square. In Realflow one can Invert Collision Normals to send the fluid through the top of the mesh and then fills up from the bottom. Is there a way to achieve this?

I appreciate any help/suggestions!!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×