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finiteElements multisolver squishy balls

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Hi im trying to do some squishy balls falling with the finiteElements in a multisolver.

I want to let the sopsolver emit some extra balls over an amount of frames.

The first ball seems to work fine an squashed on the groundplane.

But after that the others that gets emitted just stays froozen on there emitted place.

Even the gravity doesnt seems to work on them.

anyone?

thnx alot

squishy balls.hip

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I'm really interessted about this as well. I'm trying to use FiniteElement with copy sop or Particles, but I can't find the right set up.

I really hop that someone will answer ! :)

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sorry haven't looked at your file,

but the way I do It is by feeding the extra elements into the cloth object directly.

Just change the creation frame (in the tab "creation" of you cloth object) expression into $F

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38 minutes ago, ciliath said:

sorry haven't looked at your file,

but the way I do It is by feeding the extra elements into the cloth object directly.

Just change the creation frame (in the tab "creation" of you cloth object) expression into $F

hi ciliath,

Thnx!!!! :) seems to work! awsome!!

 

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1 hour ago, ciliath said:

sweet, glad I could help :D

One more question, do you know how to define a angular velocity in sops? so every ball turns in a different anglular rotation value?

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If you create some random velocities based on current frame and Point Id you should get random angular velocities as a result.

Or in the dops you could probably create a hscript expression in the inital state tab for the angular vel.

something like rand($OBJID)

 

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