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art3mis

Flowers and foliage

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Modelling and texturing things like leaves, flowers has to be one of the more challenging cg tasks. For one thing, no 2 leaves or flowers are exactly alike, for another there is often some translucency happening.

 

Can anyone point me to some good tutorials on achieving high realism when modelling leaves, flowers, cherry blossoms, etc?

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you can try the Trace SOP

find some high res images of leaves - nice and flat - or head out with your camera and a piece of glass and take them yourself

bring the images into Houdini and use the Trace SOP - it will get you the outline as a curve

now you can build reasonable res geometry (and super low poly proxy)

and you'll have the images for textures

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Thanks. Do you think that was the technique Field.IO used for this piece?

 

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