Jump to content
MOKANA

Dynamically Modify Geometry

Recommended Posts

I take a sphere and then apply the mountain SOP to this sphere.

Then I add a Copy node which is fed a point cloud from a sphere, IsoOfset, and scatter combination.

Below the Copy I place a NULL node. In this Null Node I can see the total number of packed Primitives.

What I would like to do is to be able to modify the Frequency Parameter on the Mountain Sop for each of the Primitives that are being Copied so that each one of the Primitives has a unique shape. I need a variety of moon rock to blast out. Without modifying them, they all look the same.

Any thoughts on how I can accomplish the ability to dynamically create rocks of various shapes.

Thanks in advance.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×