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Hey guys,

Let's say I want to emmit a fluid from a star shapped emmiter. As soon as I hit Emit Particle Fluid, from the shelf, the shape is converted to a volume, getting fat.

Is there a way to preserve the original shape?

odVhpEI.jpg

Thx,
Alvaro

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Maybe with edge location parameter in the fluid source node in your emitter you can shrink down the extra volume. You could try putting it to zero.

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Hey mine, thx!

I still have this idea bugging on my mind. Isn't there a way to generate particles on the shape itself and emit fluids from it, whitout using a volume?

Anyway, your tip kinda solved my problem. It doesn't get super very accurate but I guess I can live with that. ;)

In case anyone else reads this topic in the future:
It works if I  decrease the Edge Location to 0.01 (on SDF From Geometry) and decrease the Division Size to 0.01 (on Settings). With values lower that this it stops emitting (not sure why).



 

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